Scud: The Disposable Assassin (versus zombies)

Scud: The Disposable Assassin

THE CHARACTERS: Rob Schrab’s wildly imaginative, phenomenally illustrated, and oft hilarious world of Scud: The Disposable Assassin seemed to start off as a goofy, over the top riff on actions films.  Before long however it developed an in-depth (and almost anything goes) mythology, complete with cyborg Mafiosos, zombie velociraptors, and a voodoo-wielding Benjamin Franklin.

Scud himself (itself?) is a vending machine produced robot assassin, designed to self-destruct upon the termination of a primary target. Said target is Jeff: a being able to connect almost any object to her body and speak only in film references. Learning his purpose, Scud wounds Jeff (who may or may not be one of the four horsemen of the Apocalypse), placing her on life support. In order to pay her ongoing hospital bills, Scud freelances as a hitman, killing a variety of colourful figures and often running afoul of their former associates.  A werewolf astronaut, inter-dimensional adventures on a rocking horse, and a meeting with God follow.  It’s that kind of a book.

Published from 1994-1998, issues 1-20 make up the majority of Scud’s magnificently delirious escapades, but begin to taper off in quality somewhat towards the end.  Taking a 10 year hiatus to focus on other projects and to allow better ideas to ferment, Schrab and co. returned in 2008 for the final four issues, ending on a strong and ever-creative note. Definitely check it out if all that sounds even vaguely up your alley.

THE CHARACTERS: Voodoo Ben used a range of nefarious means to thwart his organised crime rivals.

 

 

Composited from two separate action scenes from issue 4 – one a zombie attack on Scud and his La Cosa Nostroid cohorts while they are suit shopping; the other a zombie dinosaur